Web Host Heart Internet Finds 50 Percent of Web Designers Forget Mobile User Experience

A screenshot of goMobi’s mobile website builder tool

(WEB HOST INDUSTRY REVIEW) — about half of web designers do not consider mobile web browsers when designing a new website, according to a recent study conducted by UK web host Heart Internet (heartinternet.co.uk) and Design Shack (designshack.co.uk).

The survey finds out of 500 UK web designers, only 250 consider the mobile user when designing a website.

While this portion of designers is neglecting a huge market that continues to expand, some web hosting providers are monetizing on this gap by partnering with mobile site developers or creating their own proprietary mobile design service to offer customers directly or through reseller channels.

In June, Web.com launched its tool to enable small businesses to create basic mobile-optimized websites. This tool is meant for customers not looking to invest in a redesigned website, but instead provide mobile-visitors with basic information.

Also in June, web host HostPapa partnered with goMobi to offer its mobile website builder to customers.

“This year, mobile web access has risen to nearly 15 percent of all UK web traffic, which means the number of websites missing out on this prime traffic is also increasing. Products such as goMobi have moved to fill this gap, offering users point and click mobile web builder tools,” Heart Internet director Jonathan Brealey said in a statement. “with the increasing prevalence of these Do It Yourself tools, professional web designers may be missing out on a lucrative source of revenue.”

Other web hosting providers are looking to mobile apps to support the on-the-go experience of its customers. In one recent example, web hosting provider eUKhost released a mobile forum application for iPhone and Android users, with plans to eventually develop a BlackBerry app as well.

Without mobile-compatible sites, businesses with an ecommerce component are also missing out on sales. According to a study released last week by online research firm comScore (comscore.com) almost 10 percent of the UK’s mobile users visit online shops, most of which were accessed through a browser rather than an app.

“The volume of traffic accessing websites using mobile phones is only going to rise for the foreseeable future,” David Appleyard, owner of Design Shack said in a statement. “Web designers need to start adding mobile usability to their list of services quickly, and those who fail to adapt to these changes risk being left behind.”

Merits to Developing Your Personal iPhone Apps and Video games

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A $16 iPhone game that’s worth it: Final Fantasy Tactics

The iPhone version of Final Fantasy Tactics is a port of a port, an enhanced remake of a game that was originally released more than a decade ago. It’s a game that costs $16—roughly 16 times the price of most iOS games. It’s old, expensive, and you can find it elsewhere for cheaper. Then again, it’s also one of the best strategy RPGs of all time, playable on your phone. so maybe it’s worth it.

This isn’t actually a port of the original; it’s the PSP remake, subtitled The War of the Lions, that was released a few years back. this means that it has the beautiful, animated cut-scenes from that version, as well as new content like additional classes to unlock. so it’s a pretty meaty package, with easily dozens of hours worth of content.

The game itself is the same as the PSP version, with the same epic story and turn-based combat system. If you’ve played that game, there’s nothing new to see here. And it still looks wonderful even squished onto the iPhone’s tiny screen.

Final Fantasy Tactics: the War of the Lions

What is new, though, is the inclusion of touchscreen controls. these are a bit hit and miss. Navigating the menus via touch is rather clunky, especially since you’ll need to tap an OK button outside of the menu itself to confirm most actions. a simple double tap for confirmation would’ve been very welcome. on the other hand, being able to rotate the camera with a swipe of your finger is a welcome addition.

There have been some reports that the game is laggy with a good deal of graphical slowdown. however, during our time with the game—which was spent on a not-exactly-modern iPhone 3GS—we didn’t run into any significant issues. it actually felt slightly snappier than the PSP version.

Sixteen dollars is a lot for an iPhone game, especially considering the game is available on the PlayStation Network—both in remake form and as the PSOne original—for $10. Then again, if you have a PSP to play this on, this version isn’t really for you. Considered outside of the iOS ecosystem, and factoring in all of the content that’s here, the asking price really isn’t all that high. sure, you could get 16 versions of Angry Birds for that price, but this will probably last you longer. An HD version for the iPad is coming later this month.

Personalize Your iPhone Case With Your Favorite Kodak Moment; Uncommon Cases Now Available at KODAK Gallery

July 19, 2011 06:03 AM Eastern Daylight Time 

Uncommon’s Proprietary Printing Technology Turns a Phone Case into an Individual Canvas, Deeply Embedding a Photo for a Vibrant, Scratch-Resistant Image Display

Mobile Insider Summit 2011

CHICAGO–(BUSINESS WIRE)–Ubiquity has never been so unique.

“Now that we’ve added Uncommon photo cases for iPhone devices to KODAK Gallery, users can express their personality in style”

Uncommon (getuncommon.com) today announced that its customizable cases for the iPhone device are now available at KODAK Gallery (kodakgallery.com) – giving KODAK Gallery members the ability to personalize their cases using their favorite photos.

Gallery members simply choose a photo. then Kodak’s customization tool lets them position, scale and rotate the artwork – turning the ubiquitous iPhone into a one-of-a-kind reflection of a unique personality and personal brand.

More than 75 million people worldwide manage, share and create photo gifts online at KODAK Gallery.

Photo cases available in the KODAK Gallery include the Uncommon Capsule Case for the iPhone 3G/3GS and the Uncommon Capsule Case and Uncommon Deflector Case for the iPhone 4. Visit the Gallery here: kodakgallery.com/categories/iphone-cases/pc-photo_gift_categories-c-iphone_case#.

Uncommon’s exclusive printing process embeds the image deep into the case’s shell, for durable, long-lasting photo images. All models are equipped with an anti-glare camera ring to ensure photography is crystal clear. Premium impact-resistant polymers (for all) and twin-shot bezels (for the Capsule cases) frame the artwork and safeguard the display. The case itself is worthy of the cherished device it cradles – protection never looked this good.

“Kodak has long been a trusted provider of ways to capture and cherish memories, and now Uncommon offers KODAK Gallery members a fun, 21st Century way to carry their memories everywhere,” said Joe Kavanagh, Uncommon COO. “We are honored to be working with such a recognized and revered brand in the photo industry. we love helping people create something inspiring and meaningful, and Kodak is the perfect partner to further this mission.”

“Now that we’ve added Uncommon photo cases for iPhone devices to KODAK Gallery, users can express their personality in style,” said Peter Amico, Vice President of Product Management and Engineering. “With this new product, users can add unique photos to their case to make certain their phone stands out in a crowd.”

About Uncommon

Uncommon (getuncommon.com) is an online customization company for Apple devices. Uncommon makes customization fast, easy and fun. within minutes you can upload a photo or image, select a case type, configure the image on the case exactly the way you like, and purchase. Your case will be delivered in the mail in just a few days. Uncommon’s proprietary 3D TATT™ (Thermo-Active Transdermal Technology™) process ensures durable, long-lasting, high-resolution imagery on every product the company imprints. Uncommon is based in Chicago, with an office in Los Angeles.

What’s new in Lion: the user interface

Gestures—using one or more fingers to swipe, tap, and pinch on a touch-sensitive screen—have been migrating from the iOS interface to the Mac for some time. In Snow Leopard, you could scroll or swipe with two, three, or four fingers to navigate in windows, drag onscreen elements, or switch between applications. In Lion, the gesture vocabulary has expanded, so much so that interacting with your Mac can feel like working with a giant iPad.

There are now thirteen discrete gestures, which you can enable and configure in the Trackpad pane of system Preferences. They can be sorted into two groups.

The gestures in one of those groups are what interface designer call “reality based”: the gesture mimics its effect. For example, swiping sideways with three or four fingers (whichever you specify in the more Gestures tab of the Trackpad preference pane) moves you from one space (virtual desktop) to another. In Mission Control, these desktops are arranged in a horizontal array. so swiping sideways is like sliding one desktop out of the way and sliding another one into its place.

Similarly, if you spread your thumb and three fingers outward, it reveals your desktop; it’s as if you’re flicking your windows off the screen and out of the away. you reverse the gesture to bring your windows back.

To invoke Mission Control, you swipe three or four fingers (depending on your preference) upwards. the metaphor here: Mission Control exists below your active desktop, and you’re sliding the current workspace up and out of the way to see all of your virtual desktops (including full-screen apps and Dashboard). Reversing that swipe from Mission Control slides your regular desktop back into view. Swiping downwards with three or four fingers initiates App Exposé, which reveals all the windows and open documents of the frontmost application. In this case, it’s like you’re drilling down to see the windows just for the one app that’s currently in focus. Again, reversing the gesture exits that view.

Finally, if you want a closer look at something on screen, you can pinch with two fingers (or double-tap with two fingers). It’s a gesture that will be familiar to anyone who’s used an iPhone or iPad. Zooming doesn’t work system wide, but you can use the gesture in Safari, iPhoto, Preview, and other apps.

Gestures preference paneYou can configure gestures, or just turn them off altogether, in the Trackpad preference pane.

Other gestures in Lion aren’t quite as metaphorically clear. For example, if you move the cursor over a word on screen, then double-tap with three fingers, a popover will appear containing a dictionary definition, synonyms, and a Wikipedia entry for that word. Highlight two or more words before you triple tap, and the dictionary will look up the combined words instead. It’s handy, but not exactly intuitive. Same goes for the pinch with four fingers that invokes Launchpad.

Many of the gestures that Lion supports are not necessarily available system-wide; some, for example, currently work only in Apple’s own apps. Presumably third-party support will be forthcoming soon.

Most of Lion’s gestures require a Multi-Touch trackpad. that means you’ll need a MacBook of recent vintage or a Magic Trackpad. If you have an older MacBook whose trackpad doesn’t support Multi-Touch, or if you use the Magic Mouse, you’ll be limited to two-finger gestures only.

In the latter case, you have several options: you could do without Multi-Touch gestures, you could invest $69 in a Magic Trackpad, or, for many gestures, you could use your keyboard instead.

For example, you can switch between full-screen apps by holding down the Control key and pressing the left or right arrow keys. Control-up arrow launches Mission Control; Control-down arrow enters App Exposé. As in Snow Leopard, holding down the Control key while you use your mouse’s scroll wheel zooms in on the screen. instead of triple-tapping a word to get its definition, you can Control-click on the word instead and choose look up in Dictionary. and you can leave the Launchpad icon in your Dock, and then click on that instead of triggering it via its gesture.

My take: I suspect that Apple will increasingly embrace Multi-Touch interactions on its desktop operating system, so this is one of those adapt-or-be-left-behind moments. If you’re willing to spring for a Magic Trackpad, now may be the time. and if you’re already fond of your iOS device, the new Lion gestures will feel impressively intuitive. while Jason Snell faulted some of the less-intutive gestures in his Lion review, I found that even those Multi-Touch notions quickly became second-nature to me—I love the three-finger double-tap for definitions. you may well need to retrain some muscle memory for certain gestures (since, for example, you now pinch with four fingers instead of swiping down to reveal the desktop), but the adjustment time is short.

Just as Lion’s Multi-Touch gestures are clearly influenced by iOS, so too is its support for full-screen apps. when you run an app on the iPhone or iPad, it takes over the entirety of the screen. now, if you want them too, your Mac apps can do the same.

At least, some of them can. while Apple allows any software to leverage Lion’s full-screen functionality, third-party developers will need to update their apps to take advantage of the feature. But already, virtually every major piece of software that Apple makes—Mail, Safari, Terminal, GarageBand, and all the i-Apps—supports full-screen mode. to enter full-screen mode, you click on a the small diagonal-arrow icon at the upper-right corner of the window’s title bar.

When you send an app into full-screen mode, the Dock and menu bar zip off the screen. Move your mouse to where the menu bar or Dock should be, and they’ll temporarily reappear. your full-screen app is technically running in its own space; if you open Mission Control, you’ll see it as one of your desktops.

An app’s interface may change in more subtle ways when you enter full-screen mode. Full-screen Safari windows, for example, ditch the Bookmarks Bar; it reappears when you move your mouse into the location bar. Photo Booth becomes a red-curtained, wood-paneled theater in full-screen mode. It’s similar to the way some iOS apps (such as Mail) change their look when you switch between portrait and landscape.

Some apps behave differently in full-screen mode, too. FaceTime, for example, will pause your call if switch to another space while you’re running it full-screen. If you switch away while running FaceTime as a regular app, your call continues uninterrupted.

Mail full-screenSome apps work better in full-screen mode. Mail, for example, with its new horizontal layout, works really well.

When you’re in full-screen mode, you might miss out on certain Dock alerts. Dock icon badges—like for your unread messages—are obviously invisible when the Dock itself isn’t on the screen. Similarly, flashing Dock badges—such as the ones that Adium employs to alert you to new instant messages—don’t appear while you’re in full-screen mode, unless you move your mouse to where the Dock would normally reside.

You can exit full-screen mode two ways: Move your mouse to the upper edge of the screen, so the menu bar reappears, then click on the blue full screen toggle at the upper-right. or, in some cases, press Escape. (If there’s a dialog box on the screen that would interpret that Escape as meaning you wanted to close or cancel the dialog itself, then that won’t work.)

Lion’s full-screen mode doesn’t work well if you have multiple monitors. when you use an app in full-screen mode, monitors other than your primary display are dead zones: the app fills up your main screen, and other displays show only gray linen wallpaper. you can actually drag a full-screen app from one display to another, if you grab the window’s very top edge. But if your two displays aren’t the same size and resolution, the app may be too big for the other screen—and there’s no way to resize it.

My take: There’s a lot to like about full-screen apps, but they definitely take some getting used to. Fortunately, they work with well-ingrained Mac workflows: you can Command-Tab between full-screen and regular apps just as you might expect; clicking on the Dock icon of a full-screen app takes you to its space automatically. and then there’s the new Multi-Touch gesture to swipe from one full-screen app to another space. Running some apps full-screen (or specific windows in certain apps, such as Gmail in Safari) could boost your productivity. But some apps simply waste space when run full-screen. and it’s too bad about the lack of multi-monitor support; perhaps Apple considers such setups something for advanced users only, while full-screen apps are more for Mac novices. or maybe the company simply hasn’t focused on multi-monitor support yet, but will in a future version of Lion; until then, it’s hard to recommend the feature to multi-monitor users.

One thing that’s likely to throw you off when you first use Lion: the scrolling direction has changed. the default scrolling setting (set in the Trackpad preference pane) is Scroll with Finger Direction: that means the content on the screen moves in the same direction as your scrolling fingers. that reflects another fundamental change in Lion’s interface metaphor: Swiping in Lion moves the page rather than the frame.

For example, if you swiped upwards with two fingers in Safari in Snow Leopard, the Web page itself actually moved downwards on the screen: the browser frame moved up, revealing stuff higher up on the page. In Lion, if you swipe up with two fingers in Safari, the Web page itself moves upwards in the frame, so you can see whatever’s below it.

Lion’s new scrolling behavior is the same as the iPhone’s and iPad’s, but it’s precisely the opposite of Mac scrolling to date. You’ll probably adjust to the new scrolling direction after a bit of use. If you don’t (or if you don’t want to), you can disable Scroll with Finger Direction on the Scroll & Zoom tab of the Trackpad preference pane.

Similarly, in Snow Leopard, if you navigated to a specific Web page in Safari, you could swipe left with three fingers to go back to the previous page; this gesture replicated the action of the browser’s Back button. Metaphorically, the sequence of pages you’ve viewed moves from left to right, like pages in a book, with the current page rightmost in the line. In Snow Leopard, you were moving the frame of the browser to the left to view an earlier page. In Lion, you use a two- or three-finger swipe to the right instead. Metaphorically, you’re moving the current page out of the way to the right, so you can see the page before.

Those aren’t the only changes to well-established interface elements. If it knows you’re using a Multi-Touch input device, Lion also ditches the Mac’s traditional scrollbars. instead, thin scrollbars appear only when you’re actually scrolling—just as they do on iOS devices. that can sometimes get confusing, particularly on Web pages that include separately scrolling blocks; without scrollbars, it can be impossible to know that a section can scroll. If you prefer your scrollbars always visible, visit the General pane of system Preferences.

The scrollbar change is initially confusing in other ways, too: Without always-visible scrollbars, you can’t tell at a glance just how long a document is. But again, this is a change that mirrors the iOS experience. As soon as you start to scroll, you get a clear sense of where you in the document, and how long it is. the change doesn’t save oodles of pixels, but you get used to it quickly.

One other fundamental change: In Lion, you can (finally) resize a window from any of its edges. the long-familiar resizing handle is gone from the bottom right corner of windows. to resize a window now, you move your cursor to any its edges and start dragging. If you drag from a corner, you can resize your window in both dimensions; drag from elsewhere and you’re limited to dragging in that single dimension. Hold down Shift while you drag to force a window to maintain its aspect ratio as your resize. Holding down Option resizes your window in all directions as you drag, not just from the part from you’re dragging. (And yes, you can hold down Shift and Option together to combine the effects.)

My take: so far, I’m not using full-screen apps. I like the conceit, but I can’t get full-screen apps to mesh with my workflow. I rely on Dock notifications, and I very frequently switch quickly between apps—looking at multiple app windows simultaneously. If anything, I’d love to see Apple find a Mac OS-influenced way to allow apps to run side by side on the iPad, rather than bringing iOS’s full-screen approach to the Mac. I haven’t yet set my scrollbars to remain visible at all times, but I’m not 100 percent convinced that Apple’s default is the right approach: With an iOS device, all interaction involves touching the screen, so the scrollbars are visible all the time. With the Mac, you see the scrollbars a lot less often (since your hands may be on the keyboard instead), and that kind of feels like a step backwards. the long-awaited ability to resize windows from anywhere, however, is an unequivocally welcome improvement.

Why the Motorola Droid Bionic Needs to Make a Big Splash

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When I first wrote about why you should be waiting for Verizon’s 4G LTE dual-core smartphone, the Motorola Droid Bionic, one of the reasons I gave was that Motorola was going to have to make a big splash with the device. You see, there is a lot of pressure on the Droid Bionic to be good and I’ve had a lot of people asking me why. “It’s just another smartphone,” they’ve said. Not the case.

This is why I think Motorola and Verizon don’t need to hit a home run but an absolute grand slam with this phone.

As I’ve said time and time again, the three 4G LTE smartphones on the market right now are not flagship devices. if they didn’t have 4G LTE, they would have a hard time selling amongst the new crop of Android phones that are out right now. Verizon badly needs a flagship 4G device right now especially because its reign as the only true 4G LTE network (sorry, MetroPCS, your LTE network is just good 3G) will be coming to an end soon.

AT&T is going to start deploying its 4G LTE network at some point this summer and that means that it will likely be getting some compatible devices that aren’t modems out by the end of the year. with all of the problems that the HTC ThunderBolt has been having, Verizon needs a device that is going to convince people not to wait for AT&T to roll out its network.

The Motorola Droid Bionic is that phone and that’s why I think that this re-design was an extremely smart move.

Let’s face it. Motorola and Verizon pushed the Xoom out way too early. It just got SD card support in the U.S. after five months on shelves and it still has yet to receive the thing that was going to separate it from the iPad. 4G LTE support. Motorola has admitted that it was late to 4G LTE but that’s not necessarily a bad thing. It has obviously been a learning process and that only means good things for the Droid Bionic.

The first design obviously had issues with 4G LTE and Motorola and Verizon were wise enough to delay the device in order to get it right. And while the phone isn’t out yet for me to know for sure, I have a pretty good feeling that the Droid Bionic is going to work just fine with Verizon’s LTE network.

If it doesn’t, both companies are going to lose the faith of a lot of customers and that does not bode well with the increasing competition.

If you were unaware, Verizon introduced tiered data plans for new customers on July 7th. that means that Verizon just got extremely unattractive to prospective customers and the only way Verizon is going to be able to convince people to sign their name on the dotted line for these plans is to put out a stellar product that washes those qualms away.

I’ve heard from a few people that are waiting for this device to come out and they have told me that if this device has a fantastic set of specs and above average battery life, then they would be willing to lock into tiered data.

My thoughts exactly.

Apple is likely going to be releasing the next incarnation of the iPhone this fall in a phone called the iPhone 4S or the iPhone 5. now, we’ve already told you some reasons why the Droid Bionic might beat the iPhone 5 but I’ll touch on it again. both AT&T and Verizon are going to be getting a new iPhone for sure. Sprint might also get it and T-Mobile has been rumored to be a player as well. the iPhone is also an iconic brand. People are going to buy this thing even if Apple only put in some minor upgrades.

However, it’s also likely not going to be a 4G LTE device and that gives the Bionic a trump card over it and gives Verizon a reason to want this thing to succeed. that being said, it’s going to have to have a lot going for it if it wants to compete with a new iPhone that may or may not be hitting four carriers.

And I believe it will.

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AT&T May Ride Out Verizon iPhone Storm

AT&T (NYSE: T) collected US$31.5 billion in revenue and delivered $3.59 billion — 60 cents per share — in profit, according to Thursday’s second quarter earnings report. Profits were down 10 percent from last year’s second quarter profit of $4 billion. Revenue rose 2.2 percent over last year. The performance was in line with forecasts.

Total wireless subscribers were up 1.1 million for the quarter, reaching 98.6 million. The growth was down from last year’s second quarter subscriber growth of 1.56 million. Total wireless revenue, including equipment sales, rose 9.5 percent. Wireless service revenue grew 7.4 percent. Voice revenue fell 12 percent. Total churn — customers who cancel services — was 1.43 percent, up from last year’s 1.29 percent.

AT&T didn’t show any serious wounds from Verizon’s entry into iPhone sales. AT&T sold more iPhones in the second quarter of 2011 than it did in the second quarter of 2010. iPhone churn was down, and nearly a quarter of iPhone additions were new subscribers.

The company reported it has increased planned capital expenditures for 2011 from $19 billion to $20 billion in anticipation of bolstering its network. it also reiterated its expectation that its acquisition of T-Mobile is set for early 2012.

Since AT&T continues to add iPhone subscribers, it seem the company has dodged the bullet of Verizon competition. Verizon started selling iPhone subscriptions in February, so it was in competition with AT&T for the entire second quarter. yet not much happened to rock AT&T’s boat. still, that could be a matter of timing.

“The migration of subscribers from one carrier to another is difficult for a user because of early termination fees. they can’t move quickly,” Chris Hazelton, research director for mobile and wireless at the 451 Group, told the E-Commerce Times. “The potential move is going to be gradual. there were a portion of iPhone users on AT&T who were waiting, and many who were out of contract have moved.”

Many iPhone subscribers were motivated to switch to Verizon because of complaints about AT&T’s service. AT&T has recently taken steps to close its service gap with Verizon, however.

“AT&T invested a lot in the network, especially to support iPhone users,” noted Hazelton. “They’ve invested heavily over the past year in the hot spots like New York City and San Francisco — the large urban areas.”

Possibly due to those improvements, the customers eager to switch from AT&T to Verizon appears to be a dwindling population, according to ChangeWave, the research arm of the 451 Group.

“We show that in December of 2010, 15 percent of AT&T iPhone subscribers said they were likely to switch to Verizon in the next 90 days,” said Hazelton. “That has dropped to 13 percent in June of 2011. I attribute that to the investment AT&T has made in its network.”

Android is a force to be reckoned with. not only is it challenging the iPhone in the open market, it is challenging the iPhone within AT&T.

“AT&T’s iPhone sales and subscriber base peaked with the iPhone 4 launch in Q3 2010. Since then, the iPhone’s sales at AT&T have been dipping,” Neil Shah, analyst for wireless devices strategies at Strategy Analytics, told the E-Commerce Times.

“In Q4 2010, the emergence of Android’s share at AT&T stunted Apple’s (Nasdaq: AAPL) growth prospects slightly, and since the arrival of iPhone 4 at Verizon Wireless in Q1 2011, the overall sales contribution from iPhone at AT&T has been falling despite selling the iPhone 3GS at attractive price points.”

AT&T plans to continue pursue strategies for easing pressure on its network, Shah noted.

“Employing data caps on these data-hungry smartphones has helped,” he said. “So has upgrading the radio network to HSPA+ or LTE and improving the overall core network. that should provide some breathing space for AT&T.”

there has been considerable noise about AT&T’s attempt to purchase T-Mobile. those against the deal claim that it clearly violates market consolidation regulations.

“The results on the T-Mobile acquisition will be out early next year,” said Shah.

“Both, ‘for’ and ‘against’ parties have provided strong defenses to support their cases. however, technically speaking, this horizontal merger easily surpasses the Department of Justice market concentration threshold indices, which makes the chances for approval theoretically bleak,” he said. “Yet, practically anything is possible in Washington.”

Hot Sell Product of Phone Accessories

Press Release Source: Shenzhen Wuzhou Changlian International Trading co., LTD on Monday July 18, 2011, 1:30 pm EDT

SHENZHEN, China, July 18, 2011 /PRNewswire-Asia/ — the iPhone 4 would be the first choice for the perfect smart phone. besides its iOS 4 software, its overturning smooth appearance of that of 3G has also been welcomed by phone users. Completely improved hardware configuration leads to smooth and easy operation and game performance. Its amazing global sales volume makes it hard to get for months. in a word, from every aspect, it is one of the most remarkable smart phones.

It is estimated more than half of iPhone users are male, to further meet customers’ different needs, they later manufacture white color phones with same configuration, which promote many female customers’ interests. However, only white and black cannot meet every one’s personality needs, moreover, how to protect this precious 3.5 inch touch screen phone has also been a big problem to phone users. accordingly series of protective cases, bags, and screen protectors have been supplied to offer durable protection in style with a splash color. besides traditional plastic cases, rubber or silicone made covers, some innovative designs with special materials are also quite popular. Compared with tradition ones, new iPhone 4 cases seem to meet more phone users in fashion. take rhinestone or diamond iPhone 4 cases, it adopts present vogue designs with different collocation of rhinestones, which decorates the phone as a bling ornament, lightening the whole environment.

Quick pace of the society quickens the process of market perfection, now more and more phone enterprises offers one-stop service from phone body, phone skins, chargers, earphones and other relative phone accessories, customers can use minutes to get the bundle sale products with great discounts.

Believe in the not far away future, customer will enjoy great shopping experience online.

Related link: callphonecase.com/.

This Day in Tech: Square handles $4M in transactions a day; Microsoft pulls back access to location data

Too busy to keep up with the tech news? here are some of the more interesting stories from CNET for Monday, August 1.

• Mobile payment company Square is handling $4 million a day in transactions, up $1 million more than the company handled in May. but don’t let numbers fool you, Square still has a ways to go to prove itself: credit companies process billions of dollars in payments.

• Location data gets a little more private. Microsoft restricts its practice of publishing Wi-Fi locations of millions of laptops, cell phones, and other devices after a CNET article highlighted privacy concerns about the company’s Live.com database. Similarly, Google pulled back access to its location database.

• Spectrum auctions is not part of the debt ceiling agreement, but it could be a good way to generate cash. Wireless spectrum auctions could give the government extra money without rising or adding new taxes.

• iCloud pricing announced: $20 for 10GB, $40 for 20GB, $100 for 50GB, reports 9to5Mac.

• CNET gets the scoop on the new Sony S1 tablet, including battery life and launch date. The battery life is similar to theiPad 2 and it comes with an 9.4-inch IPS display with TrueBlack and Bravia display. The specs position thetablet for the home, with itsPS3 connectivity and onboard infrared remote feature, which lets the user control TVs and other devices.

• The home of a San Francisco host named EJ was vandalized by a guest and the victim blogged about it. News of the incident went viral. The suspect has been arrested. The company offered EJ an apology and put a system in place, in the event something like this would happen again. according to the AirBnB blog, “On August 15th, we will be implementing a $50,000 Airbnb Guarantee.”

• In addition to a pack of gum or deodorant, you can charge electric vehicles at Walgreens.The drug store chain announced its plan to install 800 chargers outside stores in several markets.

• The iPhone 5 is either coming in September or October, according to the rumor mill.

• Google+ began deleting private profiles. Users have a choice to display their full name publicly or delete the profile.

• Google acquired The Dealmap to get into the group buying business.

• Hello new Twitter security threat: Spammers are hacking accounts to push “make money fast” Web sites, according to Sophos. so if you see a tweet like, “hey everyone you’ve got to check out this article! I made $540 today!”–be suspicious.