IOS 5.1.1 Jailbreak For iPhone 4S/4/3Gs – Unlock/Jailbreak iOS 6.0 Beta With SafeRa1n App

SafeRa1n.com Team reveals that its new SafeRa1n software can iOS 5.1.1 Jailbreak/Unlock iPhone 4S, 4, 3Gs, iPad 2, iPad 3, also enabling video chat on the 3GS iPhones. This also allows the iPhone to have Flash and Cydia applications installed. the wonderful feature of the SafeRa1n iPhone unlocking software is that upon unlocking the iPhone one will not lose any of the great features and functionality of the iPhone. This provides the iPhone user absolute freedom over network choice, and a fully functioning device.

To Unlock and Jailbreak your iPhone 4/4S/3Gs iOS 5.1.1 using SafeRa1n visit the Official Website SafeRa1n.com.

The SafeRa1n Team has been letting his fingers do the talking again, this time updating his official website to let his followers know the direction he is taking in regards to his eagerly anticipated iOS 5.1.1 untethered jailbreak. first of all some background incase any of our readers stumble upon this article by chance or have missed previous reports relating to this.

It was only a few days ago when SafeRa1n.com Team showed off his new Unlock and Untethered Jailbreak iPhone 4S/4/3Gs iOS 5.1.1.

Well today, after testing the exploit on his iPhone 4 running the latest iOS 5.1.1 firmware, he has confirmed via his Twitter account that it is indeed working which ultimately means that you are all now free to update your A4-based iOS devices to iOS 5.1.1. iPhone unlockers who rely on Ultrasn0w can unlock any iPhone 4/4S/3Gs iOS 5.1.1 using SafeRa1n.

Those running iOS 5.1.1 jailbreak can now enjoy the freedom of an untethered jailbreak 5.1.1 and unlock iOS 5.1.1 using the SafeRa1n exploit. A tethered break has been available pretty much from day one through both Sn0wbreeze and of course, Redsn0w, and although the SemiTether patch gave jailbreak fans a teaser of the full break, but now thanks to SafeRa1n we have a new untethered jailbreak and unlock iPhone 4/4S/3Gs iOS 5.1.1.

The Jailbreak/ Unlock iPhone 4S/4/3GS ios 5.1.1 untethered software comes with a full 30 day money back guarantee, lifetime updates and most important of all, lifetime support. If one should require first class service at an affordable price, there is only one simple choice that has to be made.About: We are a new company###

Connecting Plantronics Earpiece

Plantronics earpiece is a Bluetooth device that has been designed to work with a number of electronic devices like cell phones, laptops and so on. The headset is worn around the ear. It is hands-free and syncs well with a number of devices.

Connecting the Plantronics earpiece to the cell phone is a process that enables the two devices to recognize each other. unlike headsets in the past that used to be wired to other electronic devices, Plantronics makes use of the Bluetooth technology. If the device is set up properly, it is possible to use the headset to speak and listen even without the cell phone.

Before connecting Plantronics earpiece, it is essential to charge the earpiece completely. If the earpiece is low on charge, make sure that you charge the device completely.

Adjust the earpiece to ensure maximum comfort. Buttons for operating the earpiece is present on the piece itself. Right-handed people might find it easy to operate the earpiece on the right side. The ear loop must be placed on the ear and it must be pivoted so that the speaker is pointed into the ear.

Next, it is time to pair the earpiece with the cell phone. To do this, first, turn off the earpiece using the ‘Control’ button. Enter the pairing mode by pressing the button for six seconds. The earpiece will start flashing red and blue. Release the button when this happens. by pressing the right buttons on the menu of the phone, you can enter the pairing mode of the phone. you might be prompted for the Plantronics code, which must be entered at this stage. All phones, however, may not ask for the code. The code is available on the packaging of the Plantronics earpiece. Once this is done, the earpiece and the phone will sync automatically.

You can then make a phone call using the headpiece.

Sometimes, users may find it difficult to pair the earpiece with the phone. To avoid problems, it is necessary to read the user guide of the cell phone. The manual will also contain instructions about pairing options.

The Plantronics earpiece is well known for its audio quality and its lightweight design. The audio experience is much improved. Surround voice is cancelled out. Therefore, even in harsh environments, the earpiece delivers natural, high quality sound. thus, the device performs well with regard to inbound voice quality, comfort and durability.

Unicorn Rush Review » 148Apps » iPhone and iPod Touch Application Reviews and News

Okay, let’s all get our licks in now so we can get it over and done with and move on. Robot Unicorn Attack. Yes. okay. I get it. but running unicorns and floating topography is where the similarities end. at first glance it might not look all that different, but Unicorn Rush is quite different indeed.

Unicorn Rush offers two modes of play: Endless (what we’re all used to), and a series of levels with distinct layouts, beginnings, and endings that can be learned and mastered. the core gameplay remains the same, but each offers a slightly different experience. that gameplay involves jumping, double-jumping, and even triple-jumping in order to clear obstacles and grab floating coins/stars. Sometimes the occasion will also call for some reflexive blasting of crystals in order to continue. A set number of stars appear in set locations in each level, and the number grabbed is directly proportional to that level’s ranking. Meanwhile, any coins attainted can be used in the shop to purchase upgrades, new unicorns, and more.

Splitting gameplay into two modes was a clever decision. Playing through a few levels is a good way to leisurely acclimate to the various mechanics and reflex requirements (plus there’s ranks!), while the endless mode puts it all to the test. Both options are fairly meaty, too, and there are plenty of levels to master if a high score isn’t enough. the smaller additions also help to set Unicorn Rush apart from its contemporary, so while the lack of robots is disappointing the use of hidden caves and unicorn upgrades (among other features) is more than welcome. Plus it’s just fun in that hard to put down way many runners are accustomed to.

The biggest problem I’ve encountered, aside from not enough robot, is the wonky shooting. This is an essential skill for blasting through crystals, but it seems to miss far too often (typically resulting in a collision) simply because I tapped on the lower right part of the screen instead of the upper right. In other words, half the time my shots were nowhere near the mark, even though aiming is largely automatic. why the projectiles align loosely to the portion of the screen tapped when it’s touted as more of a fire-and-forget mechanic is beyond me. it can be accounted for by tapping towards the top most of the time, but it’s a “feature” that doesn’t seem to have a purpose.

Familiar aesthetics aside, Unicorn Rush is more than capable of standing on its own as a fun and interesting runner. Endless or otherwise. It’s addicting, open, and at the same time structured. it also offers a decent amount of character progression. it ticks a lot of boxes on a lot of different checklists, and is bound to appeal to players with a number of different preferences.

Posted in: Games, iPad Apps and Games, iPad Games, iPhone Apps and Games, Reviews Tagged with: $0.99, endless runner, endless running, Mind Juice Media, runner, running, unicorn, Unicorn Rush

Arcadie for iPhone Review – SlashGear

Remember the iCade? what originally started out as an April Fool’s joke on ThinkGeek morphed into a legitimate product a little over a year later. take that same concept, shrink it down, and what do you get? The Arcadie for iPhone. Featuring a joystick and two physical buttons, the arcade cabinet houses an iPhone or iPod Touch in the back and lets you play some variations of classic arcade games. we decided to take one for a spin, so head past the jump for the full review.

Hardware

The Arcadie doesn’t look quite as swanky as the iCade, constructed from plastic with stickers adorning the sides, but it stands up to the task of holding your iTouch device in place while you play the games. A button on the top will pop the back open, allow you to place your device into the 30-pin dock connector found at the bottom of the slot.

Some rubber bumpers, meanwhile, rest on the bottom portion of the device’s screen so it doesn’t get scratched while inside the cabinet. There’s two additional “springy” bumpers that retract when you place a thicker device in the cabinet, like the iPhone 3GS, all to make sure that everything fits nice and snugly inside.

Otherwise all the action happens up front: there’s a joystick which supports eight directions along with an A and B button just waiting to be mashed. After the games fire up, there’s a brief calibration period that prompts you not to touch the buttons. When we did eventually jump into gameplay, we found that the joystick works without any issues, and that the two buttons worked well for the most part with good feedback. Occasionally some of our presses weren’t registered, but it was a rare occurrence.

Software

Right now there are three games available for free on the App Store that work with the Arcadie: Ping, Blasteroids, and Alien Invaders. See what they did there? You can probably guess which games they’re emulating, with a few graphical improvements to bring the classics into the 21st Century. if you’ve played the originals, you’ve played these too. three more are said to be coming in the future too, including Planet Defender, Stacker, and Invaders!

The games have been designed to use only the top half of your iDevice’s screen thanks to the design of the cabinet, but there isn’t any touch support at all. They’ll only work with the Arcadie, so if you’re hoping to get some retro gaming done on the go, you can forget about it. It’s not a big deal, and we’re sure you can find other versions that are designed for touch capabilities with relative ease. The Arcadie supports the iPhone 3GS, iPhone 4/4S, and iPod Touch 3rd Generation.

Wrap-Up

What more is there to say about the Arcadie? It’s a fun little product that’s also simple to use. Firebox is currently selling the Arcadie for £14.99 (~$23.39), so it would make a very inexpensive gift or indulgence. The gaming selection is pretty limited right now though, so how much value you get out of it depends on how many more games become available in the future and if developers show any interest. Still, it’s cheap, and a nice way to kill some time or avoid doing work. Now, if you’ll excuse us…

Verizon iPhone 4 Cases – What Is the Best Case for You?

Verizon iPhone 4 are available on February 10th, 2011. When you buy this iPhone you also want to ensure that it is kept safely and away from damages. to safeguard the iPhone the accessory that you need is an iPhone case. however, buying a case is not just buying grocery; it needs some thoughts as well. You have to think about proper protection of the phone when you think of buying a case. the cost does not matter much as it is not a very expensive item and someone who can afford to buy an iPhone can also invest some more money to buy an accessory that will protect the iPhone.

Those who are interested in flaunting their prized possession prefer to keep the iPhone in its ‘naked’ state so that it is clearly visible. however, it is necessary that you take adequate precautions to protect the phone from elements like weather, dust, moisture and especially scratches.

The iPhone is a piece of beauty as well, apart from being technologically versatile; therefore some people like to keep it without a case. some people however would like to have a case on their iPhone with the corners exposed. There are cases available that cater to such preferences that keep the corners of the iPhone exposed. but before buying such a case you should ensure that the corners are not damaged in case the phone drops down.

iPhone cases are available in most of the iPhone stores including big departmental stores. There are four types of cases that exist in the market; these are made from leather, metal, rubber and plastic. which one you want will depend on your personal preference.

People who are more concerned with the safety of your iPhone than displaying its cosmetic looks prefer rubber cases as these can provide adequate protection to the phone against impact. the rubber cases are also grip-friendly and do not easily slip out of the hand, the only drawback of this case is that it gets soiled in a short time and hence require frequent cleaning.

Metal cases are preferred by people who have the habit of handling things roughly or work in tough environment even though these are a bit heavy.

The plastic cases are funky and are available in variety of shades and colors.

The leather cases are a class apart and are elegantly styled and are supposed to be the best amongst all the types of cases available for iPhone. People who are more concerned about their class and personal style prefer leather iPhone case.

The back flip cases are being preferred by many iPhone owners due to its inherent advantages. There are certain conveniences that make it popular. for example when you are watching a video clip or listening to music you can place the phone upright with the help of the flip kickstand feature of the flip case; you need not use any object to make the phone stand, the phone stands on its own. this allows hands free use of the iPhone and you are free of any strains of your wrist. this type of cases gives protection to the phone on its back side and at the same time the front side of the phone remains accessible quite easily. with this convenience the back flip case has become quite popular and it seems to be the ideal case for your iPhone.

KillSpencer Goes Against The Grain With New Wooden Card-Carrying iPhone Case

I’m still not convinced that mobile payments via NFC are on the road to ubiquity, but these fancy shmancy iPhone cases that double as card holders are all kinds of awesome. KillSpencer just debuted its latest, made almost entirely of exotic rosewood. It’s a beauty, to be sure.

The front and back are both attached using a removable adhesive, though there’s no side coverage for the iPhone. I’d have to review it and throw my iPhone across the room a few times before I could be sure, but it doesn’t look as though this case offers the most protection for your phone. But that’s not always what a case is about.

With the iPhone, you’re essentially walking around with the same exact phone as quite a few people. most look at cases as a form of personal expression, with a little added protection as a bonus. The KillSpencer Precision Pocket case is a lot like that, though we kind of wish that the company had offered this as a front/back panel replacement kit rather than as a case.

Either way, the case holds up to three cards with a card lock and thumb slot to help you push a credit card or ID out with ease. It costs $89.00 and can be purchased here.

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Nflpa, Vilma Make More Legal Moves In Bounty Case

By BRETT MARTEL

NEW ORLEANS (AP) — the NFL Players Association filed a lawsuit against the NFL on behalf of three players suspended in connection with the bounty investigation, calling Commissioner Roger Goodell “incurably and evidently biased.”

The lawsuit, filed on behalf of will Smith, Scott Fujita and Anthony Hargrove on Thursday in federal court in new Orleans, highlighted a flurry of legal activity surrounding the punishment of four players for what the NFL says was their roles in a program that paid improper cash bonuses for hits that injured opponents.

Suspended Saints linebacker Jonathan Vilma, who is suing separately in the same court, asked a judge to overturn his suspension while also requesting a temporary restraining order and injunction that would allow the linebacker to quickly return to work and keep working while his case is pending.

Goodell, meanwhile, filed a motion to dismiss defamation claims that Vilma made in his initial lawsuit against the commissioner in may. the motion, which was expected, states that Vilma is barred from making such claims by the dispute resolution process outlined in the NFL’s labor agreement, which also includes a provision barring lawsuits by players against the NFL.

But Vilma’s attorney, Peter Ginsburg, said the defamation claims focus “exclusively on statements Mr. Goodell has made publicly and outside the confines of the CBA.”

“Mr. Goodell cannot escape responsibility for those public statements based on an argument that statements in a different forum and in a different context might have avoided judicial scrutiny,” Ginsberg said in an email. “Having the title of ‘Commissioner’ does not provide Mr. Goodell with a license to make the accusations and allegations he has made against Jonathan in public forums without facing the same scrutiny as other citizens.”

The Saints linebacker, whose suspension is effective immediately, wants the injunction so he may resume rehabilitating his left knee injury at Saints headquarters.

Vilma is suspended for a season, Hargrove for eight games, Smith four and Fujita three. Vilma and Smith still play for new Orleans, while Hargrove is with Green Bay and Fujita with Cleveland.

The NFLPA lawsuit said Goodell violated the league’s labor agreement by showing he had pre-determined the guilt of players punished in the bounty probe before serving as the arbitrator for their June 18 appeal hearing. Two days ago, Goodell denied the players’ appeals, and now the NFLPA is asking a judge to set aside earlier arbitration rulings and order a new arbitrator to preside over the matter.

The NFL responded that the action is an “improper attempt to litigate” and said there is “no basis for asking a federal court to put its judgment in place of the procedures agreed upon with the NFLPA in collective bargaining.”

“These procedures have been in place, and have served the game and players well, for many decades,” NFL spokesman Greg Aiello said in an email to the associated Press.

The NFL has said it found that former Saints defensive coordinator Gregg Williams ran a bounty program that paid improper cash bonuses for injuring opponents. Saints had coach Sean Payton has been suspended the entire 2012 season for failing to put a stop to it, while general manager Mickey Loomis has been suspended half a season and assistant head coach Joe Vitt six games.

Williams, now with St. Louis, is suspended indefinitely and, according to the NFL, cooperating with the investigation.

The players, however, have claimed they never sought or accepted rewards for injuring opponents. Fujita has said the NFL grossly mischaracterized what was an informal accountability program for teammates to reward one another for big plays such as sacks, forced fumbles and interceptions, something players on many teams have taken part in for years.

Several current Saints defensive players who have not been punished, including safety Roman Harper and linebacker Scott Shanle, have publicly defended their current and former teammates, denying that any Saints player sought to do anything more than what they were already paid to do — deliver clean hits as hard as they could.

Some players have also suggested that Goodell’s bounty punishments are part of an agenda to make the league look tough on player-safety matters in order to mitigate exposure to lawsuits filed by numerous retired NFL players who claim the league failed to educate them about or prepare them for many of the long-term physical ailments, including brain disease, that a pro football career can cause.

“A seminal question for this court is whether the NFL collective bargaining agreement … granted the commissioner, when serving as an arbitrator, the authority to disregard the essence of the parties’ agreement, to conduct proceedings that are fundamentally unfair, and to act with evident bias and without jurisdiction,” the lawsuit states. “the answer, under governing case law, is clearly ‘no.’

“the investigation and arbitration process that the Commissioner’s public relations machinery touted as ‘thorough and fair’ has, in reality, been a sham,” the lawsuit stated.

The lawsuit said the NFL violated the labor agreement by refusing to provide players with access to “critical documents or witnesses, or anything resembling the fairness mandated by the CBA and governing industrial due process law.”

The suit also states that Goodell “launched a public campaign defending the punishments he intended to arbitrate, rendering him incurably and evidently biased.”

The NFLPA also reiterated a claim that the CBA requires much of the “pay-for-performance” conduct outlined in the NFL’s bounty investigation to be handled by a system arbitrator and not the commissioner, who has “improperly usurped” control over that process.

The NFL has argued that the bounty matter falls under conduct detrimental to the league, which the commissioner has authority to punish. Two arbitration rulings so far have ruled in the NFL’s favor on that matter, but the NFLPA lawsuit says the NFL’s handling of the bounty matter amounts to a “rare case” in which the arbitrators’ previous rulings should be set aside.

The union contends one arbitrator, Stephen Burbank, based his ruling on a statement that he saw his jurisdiction covering only improper payments made to players, but not the payments the NFL has said players made into the bounty pool.

“This distinction cannot be justified by the CBA, nor can it override the fact that the NFLPA has never agreed to arbitrate these types of disputes before the Commissioner,” the lawsuit said.

Included with the 55-page lawsuit are 400 pages of exhibits, including about 200 pages of evidence that the NFL presented at the appeal hearing. the lawsuit notes that those documents represent a “sparse” sampling of the 18,000 documents totaling about 50,000 pages that the league said it compiled during its investigation.

One exhibit is a sworn declaration from Duke Naipohn, a fatigue risk management specialist who was working closely with the Saints defense throughout the 2011 season. Naipohn said he attended most defensive meetings and never saw bounties placed on opposing players or saw Saints players rewarded for injuring opponents.

Keep Customers Happy (and Play God a Little) in Zooniverse » 148Apps » iPhone and iPod Touch Application Reviews and News

It’s always nice to see something a little different in a market saturated with a bunch of “Me, Too” freemium titles. Chillingo‘s Zooniverse is one such deviation for a couple of different reasons, not just because of the unobtrusive tutorial. Seriously, it’s incredible how many developers think interrupting the player with pop-up boxes is “good.” *deep breaths*

While Zooniverse is about running a zoo first and foremost, it’s also about keeping the customers happy. These core customer demographics are divided into three main categories: men, women, and children. Each group has its own preferences when it comes to facilities and adorable critters to ogle, so it’s important to find a balance that caters to everyone. making more people happy means more money, and more money means being able to expand the zoo with more enclosures, animals, and just space in general.

A great deal of critters ranging from woodland to aquatic, and even prehistoric and outright impossible, can be housed in the many available enclosures. Once an animal is settled in, be it through a purchase or breeding, players have to make sure to keep it well fed. Starvation won’t result in horrible complex-forming consequences, but it will cause the creatures to stop earning cash. So, you know, don’t be a jerk and keep them well-fed.

The burning question of what happens with a mouse is bred with a hippo (a Hippopotamouse) will finally be answered for free later this summer.

Posted in: Blog, First Looks Tagged with: build, builder, building, Chillingo, free, free to play, Freemium, preview, previews, sim, simulation, Zoo, Zooniverse

World’s first Bluetooth low energy bike speed and cadence monitor is released – Electronics Eetimes

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This month, Elliptec is offering EETimes Europe’s readers the chance to win an advanced evaluation kit worth 999 Euros for its high precision rotatory and linear positioning devices.

Aimed at familiarizing users with its piezo-based micro motors, the comprehensive package includes one Elliptec MR2K1-06-001 module featuring a high-precision rotatory positioning device capable of registering up to 250.000 steps/revolution, one Elliptec ML2K1-02-001 module featuring the company’s high-precision linear positioning device, with a positioning accuracy of +/-2.5 µm, a USB box interface enabling direct communication between a PC and the different modules and an AC adapter that provides power to the kit.

And the winners are…

In our previous reader offer, ADI was giving away six of its ezLINX iCoupler isolated interface development environments, worth 149 USD each.

Lucky winners include M. Casartelli and G. Pisano from Italy, and a. Isern from Spain, R. Lewis from the United Kingdom, R. Reinhardt from Slovenia and W. Stoduly from Poland. All should be receiving their kits soon. Let’s wish them some interesting findings with their projects.

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Tim Cook in Sun Valley: a big deal for a new king

Rich, famous, powerful people hang out with each other all the time, and usually talk shop when they do. So why might it matter that Apple CEO Tim Cook is making his first-ever appearance at Allen & Co.’s Sun Valley media conference, a high-profile, closed-to-press, annual retreat for leaders in technology, media, banking, and government?

First, Sun Valley has a longstanding reputation as a place where big, industry-changing multi-billion-dollar deals get made. as this Bloomberg video recounts, it’s where Disney reached an agreement to buy ABC and ESPN in 1996, and where YouTube’s whirlwind romance with Google began ten years later. if DirecTV and Viacom reach a programming agreement sooner rather than later, it may be because both company’s top executives are here.

Cook’s predecessor Steve Jobs himself rarely attended the Sun Valley retreat, popping up in 1999 and 2005 but largely keeping out of sight. After all, despite its reputation, a conference filled with chatty executives is a lousy place to strike a deal if you want to keep it a secret. With Cook promising just months ago that Apple would “double down on secrecy” on product development, turning up at a highly visible conference during a slow summer news month seems like a funny way of keeping that promise.

We had 30 years to get to know Steve Jobs Cook, though, is not Steve Jobs. Jobs didn’t need to pop up at summits like Sun Valley for his peers to know who he was and what he was about. even when Apple was a much smaller company than it is today, Jobs had already been a well-known public figure and one of the dominating personalities in technology, business, media, and culture for a quarter century.

Cook’s challenge is quite different. not only is he leading the biggest technology company in the world without the benefit of a well-established personal backstory, he’s guiding Apple through a series of crises in public perception, from labor troubles at Foxconn and state and federal antitrust lawsuits over e-book price-fixing to one patent lawsuit after another. Remember, Sun Valley isn’t just a place for tech and media executives to chat up each other, but key figures in government and politics, too — a continuation of Cook’s efforts to mend and strengthen Apple’s relationship with Washington, D.C.

In short, Cook’s continued public presence helps Apple maintain good relationships with key stakeholders and business partners, its high regard among the retail-buying masses, and reassure investors that Apple is steering the consumer electronics industry from the top.

It’s a very old, established mechanism of power. The king isn’t the king just because he inherited the throne and controls the mechanisms of government. He’s the king because the people, from the nobility to the commoners, get to see his body, watch him put on his vestments, witness his coronation and other rituals of power. The more that happens, the more we all believe it, even if we pretend we don’t.

So strategically, Cook is playing this just right. He’s meeting with all the right people, he’s letting himself be seen, courted, and photographed — and for now, at least, he’s keeping his mouth shut.

That doesn’t mean he’s standing pat. Executives at Sun Valley say that this year, media companies seem more willing than ever to consider aggressive new deals with technology companies. “The industry is coming out of this hibernation period of the last couple of years,” Slingbox co-creator and Amazon board member Blake Krikorian told Bloomberg. “More of the content owners and networks are looking to play offense.” even Time Warner CEO Jeffrey Bewkes, who once seemed completely determined to kill Netflix just to watch it die, has reached a kind of détente with CEO Reed Hastings.

This means that deals that just months ago seemed impossible are less a matter of belief in miracles than good faith trust between partners. There’s widespread speculation that Cook may be in Sun Valley to strike an Apple TV deal with a cable operator. Time Warner CEO Jeffrey Bewkes compared an Apple / telecom video partnership to the breakthrough deal Steve Jobs struck with AT&T to launch the iPhone.

Apple as cable partner or competitor?

“It will probably be a lot more painless than everyone thinks,” Bewkes told the NYT’s DealBook. another possibility? Apple could play the role of a cable or satellite provider itself, paying affiliate fees to TV channels the same way Comcast, Time Warner Cable, DirecTV, or Verizon do. Bewkes floated that possibility to Bloomberg. After all, Time Warner doesn’t own Time Warner Cable any more; it doesn’t matter whether Apple competes with or partners with the cable companies so long as HBO gets paid either way.

Anything is possible, if you’re in the room. and sometimes, it’s equally important in these industries to present yourself as the kind of person who is willing to be in the room and consider those breakthrough possibilities. That’s how the industry changes; that’s how what was impossible becomes real.